If you want to communicate the Server and Client again, click the button in the client program, then you can see new messages in the Server and Client programs displayed. Now your C# Server Socket Program and C# Client Socket Program is get connected and communicated. When you start the client program, it will establish a connection to the Server and get a message in client screen " Client Started ", at the same time you can see a message in the Server screen " Accept connection from client ". The application receives a string from the client, displays the string on the console, and then echoes the string back to the client. Next step is to start C# Client Socket Program in the same computer or other computers on the same network. The server is built with an asynchronous socket, so execution of the server application is not suspended while it waits for a connection from a client. Client-server architecture, architecture of a computer network in which many clients (remote processors) request and receive service from a centralized server (host computer). When you finish coding and build the Server and Client program, First you have to start C# Server Socket Program from DOS prompt, then you will get a message " Server Started " in your DOS screen, where the server program is running. The C# Socket Programming has two sections. Client server application provide a better way to share the workload.The client process always initiates.
receiverprog.c - a server, datagram sockets/ include#Client server c software#
Using System using using System.Linq using System.Text using namespace ConsoleApplication1 In Computer science, client-server is a software architecture model consisting of two parts, client systems and server systems, both communicating over a computer network or on the same computer.A client-server application is a distributed system made up of both client and server software. The following program examples use the UDP, the connectionless datagram.